﻿
using System;
using System.Collections.Generic;

/// <summary>
/// Specifying generics has no special function.
/// </summary>
public abstract class PlayerBaseState : EntityState<PlayerStateEnum, PlayerController> {
	protected PlayerBaseState(PlayerController controller, PlayerStateEnum stateName, State<PlayerStateEnum> superFSM, StateFactory<PlayerStateEnum> factory) : base(controller, stateName, superFSM, factory) {
	}
}
